VOILA!
Design philosophy:
Primary philosophy: 1. Crouch: People who want to jump must crouch themselves first. (Underneath, for Shinya Kimura)
2. Curve: Music should be elegant like curves, light like in floating in the sky. (Above, for Antonio Stradvivari)
Thus: I designed a rocky space for Shinya which is narrow and limiting. But once he drive the motorcycle onto the display level, he'll be free to ride. I designed a floating and curvy space for Antonio. It has great play of light, which is just as playful as music characters. It's semi-open studio designing is for him to show off his just-finished violin. The open space on the ground is defined as the display area. It is wide and plain. Out of the wooden brace is for Shinya, he needs vast place to ride. Inside the circle is for Antonio. There is a great space for people to relax, sit down, look up, admire the great piece of architecture and the great sound coming from stage.
I couldn't put the model into model warehouse because it is much too big.
So I've uploaded it to Google Drive. Following is its link:
https://docs.google.com/file/d/0Byrx7c279SIUczBjTktpM0pWMFk/edit?usp=sharing
Have a nice day!
PS: Although it youtube says the first video is 16sec, it is 15sec when I export it to avi and open with WMP. I believe this tiny difference is caused by the different algorithms, which can be neglected. :)
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